﻿Cartoon FX Pack
Release Notes
© 2013,2014 - Jean Moreno
============================
v2.63
- updated CFX Editor

v2.62
- Bug and compatibility fixes

v2.61
- Removed a duplicated Editor script that was misplaced (again)

v2.6
- updated CFX Editor
 (now in Window > CartoonFX Easy Editor, and more options)
- added JMO Assets menu (Window -> JMO Assets), to check for updates or get support

v2.51
- Removed a duplicated Editor script that was misplaced

v2.5
- Added 4 new effects + variants:
	* Explosions/CFX_Firework (multiple colors)
	* Misc/CFX_Tornado (+ looped, big)
	* Misc/CFX_Tornado_Straight (+ looped, big)
	* Misc/CFX_GroundAura

- Fixed other Unity 4.1 incompatibilities
v2.41
- Fixed other Unity 4.1 incompatibilities

v2.4
- Added 4 new effects:
	* Electric/CFX_ElectricityBall_Alt
	* Misc/CFX_SoftStar
	* Misc/CFX_SpikyAura_Character
	* Misc/CFX_SpikyAura_Sphere
- Fixed Compilation error for CFX_SpawnSystem in Unity 4.1
- Fixed Cartoon FX editor scaling, now supports "Size by Speed"

v2.3
- Fixed bugs from Unity 4.0 while retaining compatibility with 3.5

v2.2
- Fixed bugs from migration to Unity 4.0

v2.1
- Fix: Added mobile optimized version for Magic Poof effects

v2.0
- Added CFX_SpawnSystem to easily preload GameObjects and avoid Instantiating them after (very useful for mobile!)
- You can now tint colors with CartoonFX Easy Editor (including gradients)
- Added a script fixing a Shuriken bug where an emitter would emit before being translated to the desired position

v1.8
- Enabled MipMaps for Mobile textures (turns out it's better for perfs despite the negligible memory overhead)
- Set compression to automatic (PVRTC doesn't work for Android)

v1.7
- New effects: Gas Leak (+2 variants) and Magic Poof (+1 variant)
- Removed the demo scripts (random dir, etc.) from the prefabs

v1.6
- CartoonFX Easy Editor: Added second Color for Tint

v1.5
- Added "Force over Lifetime" to the scaling system

v1.4
- Added Cartoon FX Easy Editor:
Change various properties easily from multiple Particle Systems at once: scale, change duration, tint color;
and a unique feature to copy all properties from a Particle System's modules to any other Particle System(s)!
- Improved electricity texture

v1.3
- Added Mobile-optimized versions of all the prefabs/materials/textures (see readme for specific changes)

v1.2
- Fixed sorting fudge for a lot of prefabs
- Added CFX_Fountain

v1.1
- Fixed flames flickering
- Added DoubleFlame